Wednesday, April 30, 2014
Killer Cart
For the Killer Cart, we wanted to create a ride which you could actually physically ride. This was another one of features you actually had to interactive with in order to get a balloon where as the other balloons were situated in an obvious place and a not so obvious place.
In order for this to work and make it so that when the player is riding it, they can't simply jump out and get themselves trapped in the fencing. A cinematic mode was toggled on as soon as you teleport into the Cart then after a 1 second delay you are they set off on your experience.
When the ride comes to an end the player is teleported outside again where they are greeted by a balloon which they can pick up.
Bouncy Castle
The bouncy castle was simple, a gravity volume was created and placed slightly higher than the surface of the castle. So when the play jumps and paces through the volume, the player is thrown into the air.
The original idea was to have a shallow gravity volume at feet level with a slight lift, causing the player to bounce. However it seemed that in order for it to work the volume had engulf a fair bit of the mesh before the gravity effect could take affect.
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